http://rdf.ncbi.nlm.nih.gov/pubchem/patent/WO-2010126411-A1
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_5b342885fb9a054d0298ef12819dd51b http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_17003941356ac13e3e6c93d2d84f0750 http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_4cf4d6530b95f081d1f6e26b2e37d44f |
classificationCPCAdditional | http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2300-5546 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2300-407 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2300-5513 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2300-554 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2300-513 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-335 |
classificationCPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G07F17-3244 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-792 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G07F17-3223 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G07F17-32 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-352 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F13-12 |
filingDate | 2009-04-28-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_84614aad33661967ed520232cdc5f242 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_e445216475dd51f9f475b2595aa21ef7 |
publicationDate | 2010-11-04-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | WO-2010126411-A1 |
titleOfInvention | Client account managing arrangement on an online gaming system |
abstract | A client account managing arrangement on an online gaming system includes a game server system (20) having at least one game logic (Gl, G2) managing clients (Pl -P5) participating in at least one game session (GAME1, GAME2). Each client has a permanent account (A1-A5) on an accounting system (24). Proxies (PROXY1, PROXY2, PROXY3A, PROXY3B, PROXY4, PROXY5), one for each client/ game session combination, are connected to the respective game logics. An asynchronous communication server system (22) is connected to the proxies. The accounting system (24) is connected to the asynchronous communication server system and is configured to i) create a temporary reservation account (T1, T2, T3A, T3B, T4, T5) for each client/ game session combination, ii) transfer money from the permanent accounts to the respective temporary reservation accounts as clients start to participate in game sessions, iii) update the temporary reservation accounts during ongoing game sessions, iv) transfer remaining money from the temporary reservation accounts to the respective permanent accounts as clients end their participation in game sessions, v) closing the temporary reservation accounts for each ended client/ game session combination. |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/CN-104598832-A |
priorityDate | 2009-04-28-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 28.