Predicate |
Object |
assignee |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_d79b7d126e34fe536b2a24fa39445bad http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_ef84079e7e56023383266a98b9f6e016 http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_95cbf9af46b5afb9076330d66f4f2cc4 http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_d91086fe6579926efc59b33ad1a2754b |
classificationCPCAdditional |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G07F17-3297 |
classificationCPCInventive |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G07F17-3225 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G07F17-3234 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F9-30 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G07F17-3232 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G06Q40-12 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G07F17-3202 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G07F17-3223 |
classificationIPCInventive |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F9-30 http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/G07F17-32 http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/G06Q40-00 http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/G08C19-22 |
filingDate |
2015-09-14-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
grantDate |
2017-10-31-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_0ae24fcc61c3a098fd74ecbed5ed3260 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_9d53e23b7f02a453ee118577a21ee58f http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_4ab7b51bcd4e17255593dcbe6d2c0c22 |
publicationDate |
2017-10-31-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber |
US-9802116-B2 |
titleOfInvention |
Machine learning controller for prize dispensing entertainment machines |
abstract |
A system to rapidly set up new claw machines for different styles of prizes, while also providing an excellent player experience through dynamically changing claw machine behavior through machine learning algorithms. These systems can be readily installed on most any crane machine by replacing the controller card. The system is configured by means of a control wand physically connected to the controller. Teaching the machine about the prize is accomplished by physically inserting a sample prize into the grabber, and executed a command via control wand to tell the machine to learn. Once configured and taught the prize, the machine is autonomous, and will maintain its programmed profit margin throughout the prizes dispensed by learning player behavior and making adjustments after each play. |
isCitedBy |
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-11238706-B2 |
priorityDate |
2011-01-26-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type |
http://data.epo.org/linked-data/def/patent/Publication |