http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-9802116-B2

Outgoing Links

Predicate Object
assignee http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_d79b7d126e34fe536b2a24fa39445bad
http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_ef84079e7e56023383266a98b9f6e016
http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_95cbf9af46b5afb9076330d66f4f2cc4
http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_d91086fe6579926efc59b33ad1a2754b
classificationCPCAdditional http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G07F17-3297
classificationCPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G07F17-3225
http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G07F17-3234
http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F9-30
http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G07F17-3232
http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G06Q40-12
http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G07F17-3202
http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G07F17-3223
classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F9-30
http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/G07F17-32
http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/G06Q40-00
http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/G08C19-22
filingDate 2015-09-14-04:00^^<http://www.w3.org/2001/XMLSchema#date>
grantDate 2017-10-31-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_0ae24fcc61c3a098fd74ecbed5ed3260
http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_9d53e23b7f02a453ee118577a21ee58f
http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_4ab7b51bcd4e17255593dcbe6d2c0c22
publicationDate 2017-10-31-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber US-9802116-B2
titleOfInvention Machine learning controller for prize dispensing entertainment machines
abstract A system to rapidly set up new claw machines for different styles of prizes, while also providing an excellent player experience through dynamically changing claw machine behavior through machine learning algorithms. These systems can be readily installed on most any crane machine by replacing the controller card. The system is configured by means of a control wand physically connected to the controller. Teaching the machine about the prize is accomplished by physically inserting a sample prize into the grabber, and executed a command via control wand to tell the machine to learn. Once configured and taught the prize, the machine is autonomous, and will maintain its programmed profit margin throughout the prizes dispensed by learning player behavior and making adjustments after each play.
isCitedBy http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-11238706-B2
priorityDate 2011-01-26-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

Incoming Links

Predicate Subject
isCitedBy http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2008099926-A
isDiscussedBy http://rdf.ncbi.nlm.nih.gov/pubchem/compound/CID6058
http://rdf.ncbi.nlm.nih.gov/pubchem/substance/SID457578503

Total number of triples: 31.