Predicate |
Object |
assignee |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_2c5811c0954ea08413da846b0dcc6e06 |
classificationCPCAdditional |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2300-572 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2300-556 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2300-6045 |
classificationCPCInventive |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-34 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-50 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-45 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/H04N7-147 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-10 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/H04N7-15 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-12 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-215 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F13-30 |
classificationIPCInventive |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F13-215 http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F13-40 http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/H04N7-14 http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F9-24 http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/H04N7-15 http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F13-34 http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F13-30 |
filingDate |
2015-07-27-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
grantDate |
2017-08-22-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor |
http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_1e9393c8e7b5a044e6f2398ba24969df |
publicationDate |
2017-08-22-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber |
US-9737804-B2 |
titleOfInvention |
Systems and methods for interfacing video games and user communications |
abstract |
Systems and methods for interfacing video games and user communications are provided. Communications amongst users can affect a video game provided to the users. For example, communications can be monitored to determine when a video game event occurs and then a video game event can be generated. Moreover, one or more aspects of the video game can affect communications amongst the users. For example, the active user of a video game may be used to adjust the prominence of communications amongst the users. |
isCitedBy |
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-11484786-B2 |
priorityDate |
2009-01-15-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type |
http://data.epo.org/linked-data/def/patent/Publication |