http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-2019244165-A1

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filingDate 2019-04-19-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_a63ef8d2157acfb93e830d3f9e8ff84d
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publicationDate 2019-08-08-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber US-2019244165-A1
titleOfInvention Electronic gaming platforms allowing users to real-time addition of third party products/services while maintaining persistent electronic links to third party inventory management computer systems and methods of use thereof
abstract In some embodiments, the present invention is directed to a specifically programmed virtual gaming computer system, including: a specialized computer machine which, when executing particular program code, is configured to perform at least: electronically causing, via a computer network, to display a specialized dynamic real-time updatable graphical user interface, including: a tool programmed to allow a particular user to add, to a visual representation of a particular virtual business, a real-life product, a real-life service, or both, which are being displayed via an electronic on-line presence of a third party; where the specifically programmed virtual gaming computer system is configured to at least: i) create a software object to represent the real-life product or the real-life service and 2) maintain an electronic interface with a computer inventory management program of the third party to track availability and fulfillment of the real-life product and the real-life service.
priorityDate 2015-01-02-04:00^^<http://www.w3.org/2001/XMLSchema#date>
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Total number of triples: 29.