abstract |
Analytics are used for live streaming based on image analysis within a shared digital environment. A group of images is obtained from a group of participants involved in an interactive digital environment. The interactive digital environment can be a shared digital environment. The interactive digital environment can be a gaming environment. Emotional content within the group of images is analyzed for a set of participants within the group of participants. Results of the analyzing of the emotional content within the group of images are provided to a second set of participants within the group of participants. The analyzing emotional content includes identifying an image of an individual, identifying a face of the individual, determining facial regions, and performing content evaluation based on applying image classifiers. |