http://rdf.ncbi.nlm.nih.gov/pubchem/patent/US-2013320622-A1
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_44e2cf7b8144c21da7925d187184d43a |
classificationCPCAdditional | http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2009-0643 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2003-0442 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2003-00996 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F2250-1042 |
classificationCPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/G09B19-18 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F3-00063 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F3-00088 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F3-04 http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/A63F3-0478 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F3-00 |
filingDate | 2012-06-04-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_cf219ec2710ec8f85d5fbc0a41c491f5 |
publicationDate | 2013-12-05-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | US-2013320622-A1 |
titleOfInvention | Game for amusement and teaching |
abstract | An educational board-type game for a plurality of players has world currency as the primary subject matter. The object of the game is to travel the world and earn back the travel expense in 90-days. The game includes a durable, flexible, reusable, portable playing surface, a measuring device, color marker playing pieces and eraser, playing cards, rules, a guide, a log, and a storage cylinder. Players choose destinations and random select playing cards that have distance, time and money as transaction values. Players use strategic thinking to determine their moves and calculate foreign currency exchange and or borrowing and lending to earn the expense of traveling to choice destinations. A primary intention of the game is to provide an enjoyable recreation activity for social interaction between family and friends. The game is an engaging learning activity for instruction in the social sciences that is programmable for use on an electronic device. |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/CN-104200721-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/CN-107497117-A |
priorityDate | 2012-06-04-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 38.