abstract |
An amusement game and method of entertainment involving player-enacted event sequences, a constructed setting, actors, puzzles, and virtual weapons. In the preferred embodiment of the invention, players are obtained and provided instruction regarding the games objectives. The players are then inserted into the constructed setting or game environment. Once inserted into the game environment, the players interact with actors and manipulate objects to accomplish objectives of the game. Players also utilize virtual weapons to defeat actor-villains and other players in order to accomplish objectives of the game. |