abstract |
A gaming cabin includes a display device, an adjustable chair, a degree-of-freedom adjusting device, a situation simulator, and a system end. The degree-of-freedom adjusting device is configured to provide three degrees of freedom for the display device along the vertical axis, along the horizontal axis and yaw, as well as provide automatic view-switching and surround sound control. The system end is configured to adjust the resolution of the display device using foveated rendering technique, thereby increasing system efficiency. The situation simulator is configured to provide visual, olfactory, tactile or impact effect during VR applications. |