http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-5384712-B1
Outgoing Links
Predicate | Object |
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classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2012-10-29-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
grantDate | 2014-01-08-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationDate | 2014-01-08-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-5384712-B1 |
titleOfInvention | Game machine |
abstract | A game machine capable of stably executing complex and advanced image effects. A host CPU specifies a movie buffer and a frame buffer in S11, specifies a storage position of moving image compression data to be decoded and a total number of frames of still images constituting the moving image, and compresses the moving image. Instructing data decoding S12. Further, for the decoded data of a plurality of frames, the display position and the frame number are specified, the generation of the image data is instructed, and the generated image data is stored in the frame buffer S14. As a result of the host CPU repeating this operation by updating the frame number, the VDP displays a series of moving images on the display device. [Selection] Figure 13 |
priorityDate | 2012-10-29-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 28.