http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2022146016-A
Outgoing Links
Predicate | Object |
---|---|
assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationCPCAdditional | http://rdf.ncbi.nlm.nih.gov/pubchem/patentcpc/Y02E60-10 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2021-03-22-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2022-10-05-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2022146016-A |
titleOfInvention | game machine |
abstract | A game machine capable of controlling a game state to a special state based on the number of executions of variable display is improved. In a game machine equipped with a time saving state B (play time), the installation of the play time is guided on the customer waiting screen, the installation of the play time is guided by a demonstration video, and the time saving state B (play time) is provided. ), a rush effect is executed. [Selection drawing] Fig. 287-1 |
priorityDate | 2021-03-22-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 15.