http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2022128649-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2021-02-24-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2022-09-05-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2022128649-A |
titleOfInvention | game machine |
abstract | A game machine capable of controlling a game state to a special state based on the number of executions of variable display is improved. SOLUTION: The execution ratio of "character notice" per variable display in "time saving state B" (for example, 5% loss) is the execution of "character notice" per variable display in "time saving state A" ratio (e.g., 20% off) and lower than the execution ratio (e.g., 80% jackpot, 30% off) of the “character notice” per variable display in the “variable state”, “time saving state B ”The execution ratio of “reach notice” per variable display in ” (for example, 20%) is the execution ratio of “reach notice” per variable display in “time saving state A” (for example, 40%) than While being low, it is lower than the execution ratio (for example, 50%) of "reach notice" per one variable display in the "variable probability state". [Selection drawing] Fig. 11-50 |
priorityDate | 2021-02-24-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 14.