http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2022127054-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2021-02-19-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2022-08-31-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2022127054-A |
titleOfInvention | game machine |
abstract | A game machine capable of controlling a game state to a special state based on the number of executions of variable display is improved. SOLUTION: The number (for example, one) of jackpot variation patterns that can be determined by CPU 103 in ``time saving state B'' when the variable display result is ``jackpot'' is variable display that can be determined in ``time saving state A''. It is less than the number of patterns (for example, 2 pieces) and less than the number of determinable loss variation patterns (for example, 3 pieces) in the "variable probability state", and when the variable display result is "big hit", the CPU 103 The average time of the variable display time of the jackpot variation pattern determined in the "time saving state B" (for example, about 40 seconds) is the average time of the variable display time of the jackpot variation pattern determined in the "time saving state A" (for example, about 62 0.8 seconds) and less than the average time (for example, about 51.1 seconds) of the variable display time of the jackpot variation pattern determined in the "variable probability state". [Selection drawing] Fig. 11-50 |
priorityDate | 2021-02-19-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 14.