http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2021058384-A

Outgoing Links

Predicate Object
assignee http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8
classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02
filingDate 2019-10-07-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_7b1204ae4698c81926ffdd003e3cc9f4
http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600
publicationDate 2021-04-15-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2021058384-A
titleOfInvention Game machine
abstract PROBLEM TO BE SOLVED: To provide a game machine capable of suitably increasing a feeling of expectation for being controlled in an advantageous state. SOLUTION: In super reach α1, α2, β1, β2, a shutter effect, a blackout effect, a pre-stage effect for displaying first information composed of a first number of information, and a pre-stage effect can be executed after the pre-stage effect. , A latter stage effect of displaying a second information composed of information of a second number different from the first number can be executed, and the second information is displayed with a higher degree of emphasis than the display mode of the first information. A switching effect that can be displayed in a mode and displays the character images 175SG001 to 175SG003 (specific images) corresponding to a plurality of types of characters A to C after the first stage effect and before the second stage effect is started. It is feasible. [Selection diagram] FIG. 11-8
priorityDate 2019-10-07-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

Incoming Links

Predicate Subject
isCitedBy http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2013162966-A
isDiscussedBy http://rdf.ncbi.nlm.nih.gov/pubchem/compound/CID6442842
http://rdf.ncbi.nlm.nih.gov/pubchem/substance/SID419581803

Total number of triples: 14.