http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2021058384-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2019-10-07-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_7b1204ae4698c81926ffdd003e3cc9f4 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2021-04-15-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2021058384-A |
titleOfInvention | Game machine |
abstract | PROBLEM TO BE SOLVED: To provide a game machine capable of suitably increasing a feeling of expectation for being controlled in an advantageous state. SOLUTION: In super reach α1, α2, β1, β2, a shutter effect, a blackout effect, a pre-stage effect for displaying first information composed of a first number of information, and a pre-stage effect can be executed after the pre-stage effect. , A latter stage effect of displaying a second information composed of information of a second number different from the first number can be executed, and the second information is displayed with a higher degree of emphasis than the display mode of the first information. A switching effect that can be displayed in a mode and displays the character images 175SG001 to 175SG003 (specific images) corresponding to a plurality of types of characters A to C after the first stage effect and before the second stage effect is started. It is feasible. [Selection diagram] FIG. 11-8 |
priorityDate | 2019-10-07-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 14.