http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2020127888-A

Outgoing Links

Predicate Object
assignee http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_5f4debd871a86402e90911ae02a3b62c
classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02
filingDate 2020-06-03-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_3d795ae28aba6ce4a926f7f1a9538e91
publicationDate 2020-08-27-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2020127888-A
titleOfInvention Amusement machine
abstract PROBLEM TO BE SOLVED: To provide a gaming machine capable of suppressing a problem that a player gets tired of playing a game at an early stage. SOLUTION: A numerical effect for giving numerical information to a player is executed based on the establishment of a predetermined condition. The numerical information given by the numerical effect is accumulated and stored, and the player can perform at least a part of the dynamic display mode determined by the dynamic display mode determining means corresponding to the stored numerical information. It is possible to make a decision by operating it. [Selection diagram] Fig. 1
priorityDate 2020-06-03-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

Incoming Links

Predicate Subject
isDiscussedBy http://rdf.ncbi.nlm.nih.gov/pubchem/compound/CID6442842
http://rdf.ncbi.nlm.nih.gov/pubchem/substance/SID419581803

Total number of triples: 12.