http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2020081549-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_2147ac97d1fbd641910f90fcca3c1dbc |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2018-11-28-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_d68bc39021c20c454095aade1bfe9d95 |
publicationDate | 2020-06-04-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2020081549-A |
titleOfInvention | Amusement machine |
abstract | PROBLEM TO BE SOLVED: To improve the interest of a game in a game machine. [Solution] A game control means capable of executing the variable display game and an effect control means capable of executing an effect associated with the variable display game are provided, and when the stop result of the variable display game is a special result, the player is informed. In a gaming machine capable of generating an advantageous special game state, the effect control means, in the variable display game once, produces a pseudo variable effect that suggests the degree of expectation that the stop result of the variable display game will be the special result. It is possible to execute the pseudo continuous effect that is performed a predetermined number of times, and in at least two pseudo variable effects that are performed the predetermined number of times, after changing the mode that suggests the degree of expectation of the special result, first. The same effect as the pseudo variable effect to be executed is also executed in the pseudo variable effect to be executed later. [Selection diagram] Fig. 36 |
priorityDate | 2018-11-28-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 19.