http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2020080979-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2018-11-16-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2020-06-04-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2020080979-A |
titleOfInvention | Amusement machine |
abstract | PROBLEM TO BE SOLVED: To provide a gaming machine capable of improving the interest of a game. SOLUTION: Any one of a plurality of types of suggestive effects (e.g., display of a card image of any one of the first aspect to the third aspect) that makes a suggestion regarding setting can be executed, and before the suggestive effect is executed. It is possible to execute a specific effect during a specific period (for example, a live period), and execute any one of a plurality of suggestive effects at different ratios according to the execution status of the game by the player during the specific period. Yes (for example, a capsule mode is selected according to the number of winning game balls to the general winning opening 10 in the live period, a card mode is selected based on the selected capsule mode, and a card image of the selected card mode is displayed. ). Thereby, the interest of the game can be improved. [Selection diagram] Figure 8-23 |
priorityDate | 2018-11-16-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 18.