http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2020062101-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_803102e29c616c2680c6da426587c54b |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F5-04 |
filingDate | 2018-10-15-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_fcb649e917b4ada39c88678d0914a8b3 |
publicationDate | 2020-04-23-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2020062101-A |
titleOfInvention | Amusement machine |
abstract | PROBLEM TO BE SOLVED: To provide a ceiling according to the original meaning of relieving a weak player while maintaining fairness. Kind Code: A1 A special game such as ART that includes a game lock reservation unit that reserves an execution timing of a game lock that temporarily stops the progress of a game and that enables an instruction function in a state where the probability of re-play is high. Based on the above, the execution timing of the game lock is reserved, and the execution of the game lock and the execution of the special game are determined on the condition that the execution timing of the reserved game lock has arrived and the advantageous state has occurred. [Selection diagram] Fig. 121 |
priorityDate | 2018-10-15-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 24.