http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2019198473-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2018-05-16-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_f261b84c722acc1f990663e0ee5b5cf6 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2019-11-21-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2019198473-A |
titleOfInvention | Game machine |
abstract | [PROBLEMS] To prevent gambling from becoming too high. To make it difficult for a player to feel a sense of delay due to the length of time when the advantageous state starts. As an advantageous state, it is possible to control a first advantageous state and a second advantageous state, which is less disadvantageous than the first, and the first direction is an effect stage at the start of the advantageous state rather than the second advantageous state. Among a plurality of types of effects during the advantageous state that can be executed during the advantageous state after the end of the start time effect period in the notification period that is a part of the start time effect period is selected at a high rate , It is possible to execute a notification effect for informing the type of effect in the advantageous state that can be executed, the selection of the effect in the advantageous state can be received from the player, the first is more than the notification period of the second advantageous state long. [Selection] Figure 8-17 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2019198472-A |
priorityDate | 2018-05-16-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 17.