http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2019187476-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2018-04-18-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2019-10-31-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2019187476-A |
titleOfInvention | Game machine |
abstract | To provide a gaming machine with enhanced production effects. In the case of super reach A, as shown in (C), a character 31AK001 as a teammate character is displayed on the image display device 5 and a reach effect is started. When a predetermined period has elapsed since the start of the reach production, such as the end of the reach production introduction, the title 31AK002 of Super Reach A is displayed on the entire screen of the image display device 5, as shown in (D). The audio corresponding to the title name of the reach is output from the speaker 8 so that the title of the super reach A is notified. [Selection] Figure 9 |
priorityDate | 2018-04-18-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 30.