http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2019150222-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2018-03-01-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_4dae2c3124773269446252dbaf0dd26f http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_77282a022ba1a604bc4c3b069606db26 |
publicationDate | 2019-09-12-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2019150222-A |
titleOfInvention | Game machine |
abstract | To provide a gaming machine with enhanced production effects. In the case of super reach A, as shown in (C), a character 31AK001 as a teammate character is displayed on the image display device 5 and a reach effect is started. When a predetermined period has elapsed since the start of the reach production, such as the end of the reach production introduction, as shown in FIG. The audio corresponding to the title name of the reach is output from the speaker 8 so that the title of the super reach A is notified. [Selection] Figure 8-2 |
priorityDate | 2018-03-01-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 30.