http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2019146614-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2018-02-26-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2019-09-05-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2019146614-A |
titleOfInvention | Game machine |
abstract | To provide a gaming machine with enhanced production effects. In the case of super reach A, as shown in (C), a character 31AK001 as a teammate character is displayed on the image display device 5 and a reach effect is started. When a predetermined period of time has elapsed since the start of reach production, such as when the introduction of reach production ends, as shown in (D), the title 31AK002 of Super Reach A is displayed on the entire screen of the image display device 5, and The audio corresponding to the title name of the reach is output from the speaker 8 so that the title of the super reach A is notified. [Selection] Figure 9 |
priorityDate | 2018-02-26-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 28.