http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2019107558-A

Outgoing Links

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assignee http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_2147ac97d1fbd641910f90fcca3c1dbc
classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02
filingDate 2019-04-12-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_1f35126393e62494eb1ec111d0c7bf93
publicationDate 2019-07-04-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2019107558-A
titleOfInvention Gaming machine
abstract PROBLEM TO BE SOLVED: To provide a gaming machine capable of enhancing the motivation to play a game. SOLUTION: In a gaming machine capable of generating a special gaming state advantageous to a player when a game results in a special result, an operation unit (for example, a handle 11) operated by the player and effects related to the game are displayed. The presentation control means (for example, the display device 41) which can be performed, and the presentation control means (for example, the presentation control device 300) for controlling the above-mentioned presentation, the presentation control means It is configured to have a function of changing the effect performed by the effect means before starting the game in response to the operation. [Selected figure] Fig. 115
priorityDate 2019-04-12-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

Incoming Links

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Total number of triples: 16.