http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2019107157-A

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classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02
filingDate 2017-12-18-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600
publicationDate 2019-07-04-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2019107157-A
titleOfInvention Gaming machine
abstract [Problem] To improve the interest of a game. SOLUTION: A plurality of types of advance notice effects which can be started at different timings and suggest an advantageous state can be executed (steps S844, S848, S850), and among the notice effects which can be executed during variable display When at least two types of advance notice effects are executed, a notice effect can be executed to notify a combination of types of advance notice effects to be executed at a predetermined timing before the advance notice effect is executed (step S832). , S835), the notification effect is executed such that the expectation degree controlled to the advantageous state is different depending on the execution timing of the notification effect. [Selected figure] Figure 39
priorityDate 2017-12-18-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

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Total number of triples: 17.