http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2019072626-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_5f4debd871a86402e90911ae02a3b62c |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2019-02-25-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_7232308fe6fc9751f4dd6c569f9b348f http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_3d795ae28aba6ce4a926f7f1a9538e91 |
publicationDate | 2019-05-16-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2019072626-A |
titleOfInvention | Gaming machine |
abstract | The present invention provides a gaming machine capable of favorably performing display effects utilizing moving image data. A memory module stores image data in association with a plurality of types of individual images. The VDP 76 reads image data based on a drawing instruction from the display CPU 72, and creates drawing data in the frame buffer 82 using the read image data. Also, moving image data is stored as the image data. The moving image data is decoded by the moving image decoder 93 and expanded into still image data of a plurality of frames. In this case, a plurality of types of moving image data are stored, and a group of display effects are performed by connecting moving image displays based on predetermined combinations of moving image data. [Selected figure] Figure 4 |
priorityDate | 2009-06-03-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 15.