http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2019063654-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_5f4debd871a86402e90911ae02a3b62c |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2019-02-05-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_3d795ae28aba6ce4a926f7f1a9538e91 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_51d04fe275a00a7ef0a12240de927fda |
publicationDate | 2019-04-25-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2019063654-A |
titleOfInvention | Gaming machine |
abstract | To provide a gaming machine capable of suitably performing display control. When a plurality of symbol display portions are displayed in a semitransparent state in front of a rendering character, the rendering character and object data for displaying each symbol display portion are arranged in a world coordinate system, and then rendering is performed. Drawing data corresponding to the character and each symbol display unit are individually created. Specifically, the single drawing data of the effect character is created in the drawing buffer, and then saved in the first storage buffer, and thereafter, the single drawing data of each symbol display portion is created in the drawing buffer The data is stored in the second to fifth storage buffers, respectively. Then, while setting the semitransparent value data to the drawing data of each symbol display unit stored in the second to fifth storage buffers, each drawing data after setting the semitransparent value data is used as a first storage buffer. Superimposing on the rendering data of the effect character stored in. [Selected figure] Figure 41 |
priorityDate | 2019-02-05-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 18.