http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2019051182-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2017-09-19-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2019-04-04-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2019051182-A |
titleOfInvention | Game machine |
abstract | The present invention provides a gaming machine capable of improving the interest of timing for changing the state of an operation means during a notification effect that notifies an advantageous state advantageous to a player. The state of the push button is controlled from the normal state to the vibration state at the first timing when the life gauge becomes 0, and the vibration state is controlled from the normal state to the normal state after the continuous hitting effective period and the essential vibration period have elapsed. It controls to a vibration state in the 2nd timing which hits the enemy after becoming. [Selection] Figure 13 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-7263595-B2 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-7335835-B2 |
priorityDate | 2017-09-19-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 18.