http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2019047895-A

Outgoing Links

Predicate Object
assignee http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_5f4debd871a86402e90911ae02a3b62c
classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02
filingDate 2017-09-08-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_7401d202c5d134c1009baa64763d4316
publicationDate 2019-03-28-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2019047895-A
titleOfInvention Gaming machine
abstract The present invention provides a gaming machine capable of improving the interest of a player. SOLUTION: A dynamic display execution means for dynamically displaying identification information on a display means, and a bonus game which is advantageous to a player when the identification information indicating a first discrimination result is stopped and displayed on the display means are executed. A game state where it is possible to set a first gaming state and a second gaming state more advantageous to the player than the first gaming state after the bonus game execution means performing the bonus game and the bonus game performed by the bonus game execution means is finished It has setting means and ending condition setting means capable of setting a plurality of ending conditions of the second gaming state set by the gaming state setting means, and the ending condition setting means is configured to perform the first determination as the plurality of ending conditions. A first end condition that is more easily established when the second determination is performed than when it is executed, and a second end condition that is more easily established when the first determination is performed than when the second determination is performed, Set at least. [Selected figure] Fig. 85
priorityDate 2017-09-08-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

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Total number of triples: 16.