http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2019037500-A
Outgoing Links
Predicate | Object |
---|---|
assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2017-08-25-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2019-03-14-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2019037500-A |
titleOfInvention | Game machine |
abstract | An object of the present invention is to improve the interest of a game when performing a winning effect. [MEANS FOR SOLVING PROBLEMS] It is determined whether or not a predetermined opportunity (for example, a game ball has won a prize in a special prize opening 24), and a winning effect can be executed based on the determination that the predetermined opportunity has been reached It is. Further, the winning effect can be executed by the first pattern that immediately executes the winning effect based on the determination that the predetermined opportunity has been reached, and the second pattern that executes the winning effect at a timing later than the first pattern. (For example, when the special winning opening 24 is won, if the winning effect is not being executed, the winning effect is executed immediately. When the special winning opening 24 is won, the winning effect is being executed.) If there is, the prize-winning effect will be executed). [Selection] Figure 48 |
priorityDate | 2017-08-25-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 47.