http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018191974-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2017-05-17-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2018-12-06-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2018191974-A |
titleOfInvention | Game machine |
abstract | To provide a gaming machine capable of suppressing giving a lost feeling to a player in an advantageous state. SOLUTION: A first round game in which a game medium can be won, and a second round game in which at least one game medium can be won, and in an open state which is more disadvantageous than the first round game, can be executed. The informing means executes the round number image 95 when the first round game is executed ((C), (D)), and executes the round number image 95 when the second round game is executed. Limit ((E), (F)). [Selection] Figure 13 |
priorityDate | 2017-05-17-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 14.