http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018161280-A

Outgoing Links

Predicate Object
assignee http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_2147ac97d1fbd641910f90fcca3c1dbc
classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02
filingDate 2017-03-27-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_cf55e0d5002a9825415f973b3ee3d2ec
http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_1f35126393e62494eb1ec111d0c7bf93
publicationDate 2018-10-18-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2018161280-A
titleOfInvention Game machine
abstract The present invention effectively improves a presentation effect by a staying device for retaining a game ball. A gaming machine capable of executing a variable display game that varies identification information based on winning of a game ball in a start area provided in a game area, the start area being directed to the left side of the game area. The first start area (first start winning opening 36) where the game balls launched in this way can win, and the second start area (second start prize where the game balls launched toward the right side of the game area 32 can win) And a staying device (in this embodiment, a normal variation winning device 37) for staying the game ball upstream of the second starting region in the gaming region 32. [Selection] Figure 170
priorityDate 2017-03-27-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

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Total number of triples: 17.