http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018153381-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_b958de270602047fa9b2c30d9796c41d |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2017-03-17-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_85c9d7e1340788769d2917532157e967 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_81a78ecef9dc2fa1341a9062b9e94643 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_8a78519c0ae3646e3f33a85c16298c8e |
publicationDate | 2018-10-04-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2018153381-A |
titleOfInvention | Game machine |
abstract | A gaming machine capable of easily finding a trap between information stored in a main control unit and information stored in a sub control unit. A gaming machine according to the present invention includes a main control unit that progresses a game and a sub-control unit that produces an effect in accordance with the progress of the game. The main control unit is stored in the main control unit. The main side information is transmitted to the sub control unit. Then, the sub-control unit divides the main-side information received from the main control unit and the sub-side information stored in the sub-control unit before receiving the main-side information from the main control unit. It is possible to execute a wrinkle determination process for determining whether or not there is a wrinkle and a wrinkle output process for performing output based on the result of the wrinkle determination process. [Selection] Figure 15 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-7216403-B2 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2020081371-A |
priorityDate | 2017-03-17-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 19.