http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018149450-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_b958de270602047fa9b2c30d9796c41d |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2018-07-10-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_5cc76d110b81fd460b5e769abca3f8ad |
publicationDate | 2018-09-27-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2018149450-A |
titleOfInvention | Game machine |
abstract | [PROBLEMS] Conventionally, when a game is started in a low probability state and a high probability jackpot is reached, the subsequent gaming state is changed to a high probability state in which the jackpot game is likely to occur. There was a gaming machine (so-called renso) that continuously generates a large number of big hit games in between. This makes it possible to acquire a large amount of gaming profits in a short period of time. On the other hand, when the big hit that occurred in the low probability state is a low probability big hit (when it does not become a consecutive home state), or the big hit that occurred in the low probability state was a high probability big hit, but immediately after (for example, the following In some cases, the big hit becomes a low probability big hit and the high probability state ends in a short period of time. In such a case, there was a risk of reducing the entertainment interest. In view of the circumstances described above, a gaming machine is provided that prevents a decrease in gaming interest by executing a specific game effect when a predetermined jackpot game is executed. |
priorityDate | 2017-01-25-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 13.