http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018102449-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_2147ac97d1fbd641910f90fcca3c1dbc |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2016-12-26-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_1f35126393e62494eb1ec111d0c7bf93 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_3867be845e42385d27539ae5000ebaf2 |
publicationDate | 2018-07-05-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2018102449-A |
titleOfInvention | Game machine |
abstract | A gaming machine capable of improving the frequency with which a player can experience the continuous occurrence of a special gaming state is provided. A gaming machine can produce “A bonus 1” and “A bonus 2” as an apparent jackpot type (apparent jackpot type) “effect bonus”. One “A bonus 1” corresponds to one “production bonus”, and one “A bonus 2” corresponds to two “production bonus”. According to the second control big hit mode (actual big hit type example 2), the three “production bonuses” are one “A bonus 1” that occurs first and one “A bonus 1” that occurs later. It can be realized by “Bonus 2”. Further, according to the third control big hit mode (actual big hit type example 3), the three “effect bonuses” are one “A bonus 2” that occurs first and one that occurs later. This can be realized by “A bonus 1”. [Selection] Figure 152 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2020137574-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2020137587-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2020137632-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-7007735-B2 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-7026396-B2 |
priorityDate | 2016-12-26-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 25.