http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018102412-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_2c1a83bf02dbefb663c3dc7ccef3668f |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F5-04 |
filingDate | 2016-12-22-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_8ba6d856443edd8df1a8a69e9077deb7 |
publicationDate | 2018-07-05-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2018102412-A |
titleOfInvention | Amusement stand |
abstract | The present invention relates to a gaming machine such as a ball and ball game machine (pachinko machine) and a spinning machine (slot machine), and a gaming machine characterized by display means. When the timer display becomes “00:00” after the display of the first timer notice display TM1 is started, the strong sabotani group notice is started. The hold icon in the display mode of one bomb suggests that at least one timer notice effect is started. The hold icon in the display mode in which three bombs are displayed as a lump is displayed by changing from the display mode of one bomb by the timer notice effect. [Selection] Figure 469 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2020031822-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-7294731-B1 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2020044169-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2020031821-A |
priorityDate | 2016-12-22-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 39.