http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018061648-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_be6125ecc50fa9b1830fbca146de4b2d |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2016-10-12-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_4134fc4f24e8caf124b225cdfe39c499 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_77059ecd2c8728ed230a7b84d57120f0 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_585b7b3d3da264f290ca3fcb966ad310 |
publicationDate | 2018-04-19-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2018061648-A |
titleOfInvention | Game machine |
abstract | A gaming machine capable of improving the fun of gaming is provided. An effect button and an effect lever are provided, and the effect lever can be changed from a normal state to a vibration state. In the high-probability gaming state that is a specific gaming state, there is a higher probability of selecting an operation promotion effect that prompts the operation of the rendering lever than in the low-probability gaming state that is a normal gaming state. There is a high probability of being in a state. That is, in the high-probability gaming state, an effect by the effect lever is more likely to occur than in the low-probability gaming state, and the effect lever is likely to vibrate at the time of a big hit, so the interest of the game can be improved. [Selection] Figure 103 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2021090570-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-7076813-B2 |
priorityDate | 2016-10-12-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 20.