http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018033611-A

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classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02
filingDate 2016-08-30-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_1f35126393e62494eb1ec111d0c7bf93
publicationDate 2018-03-08-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2018033611-A
titleOfInvention Game machine
abstract [PROBLEMS] To realize rapid game progress and alerting a player. After a rush game mode display (timing T61), the gaming machine is in a display state that alerts the player in the ending from timing T61 to timing T62 (ending ending). Display. Then, the gaming machine is in a display state in which the ending is finished after the warning A display (timing T62), and the Nth fluctuation display from the timing T62 is alerted to the player while the fluctuation display is displayed. Displayed with alert B4 display. [Selection] Figure 158
priorityDate 2016-08-30-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

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Total number of triples: 16.