http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018033611-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_2147ac97d1fbd641910f90fcca3c1dbc |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2016-08-30-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_1f35126393e62494eb1ec111d0c7bf93 |
publicationDate | 2018-03-08-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2018033611-A |
titleOfInvention | Game machine |
abstract | [PROBLEMS] To realize rapid game progress and alerting a player. After a rush game mode display (timing T61), the gaming machine is in a display state that alerts the player in the ending from timing T61 to timing T62 (ending ending). Display. Then, the gaming machine is in a display state in which the ending is finished after the warning A display (timing T62), and the Nth fluctuation display from the timing T62 is alerted to the player while the fluctuation display is displayed. Displayed with alert B4 display. [Selection] Figure 158 |
priorityDate | 2016-08-30-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 16.