http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018023605-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2016-08-10-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2018-02-15-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2018023605-A |
titleOfInvention | Game machine |
abstract | The present invention provides a gaming machine capable of improving a production effect when a music is selected. A game machine that performs a game such as a pachinko machine can play music in a specific period (for example, a period in a big hit game state) (for example, an effect control CPU that executes step S634). Is provided. In addition, the gaming machine is configured so that music to be played back during a specific period can be selected from a plurality of types of music. The music reproducing means reproduces a specific part (for example, so-called rust) that is a part of the selected music and is different from the head of the music (for example, executing step S628) when the music is selected. ) Improves the production effect when selecting music. [Selection] Figure 17 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2020103352-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-7031875-B2 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2021007437-A |
priorityDate | 2016-08-10-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 18.