http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018023508-A

Outgoing Links

Predicate Object
assignee http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_be6125ecc50fa9b1830fbca146de4b2d
classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02
filingDate 2016-08-09-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_c38577958623d7d6c25009ec466a2d94
publicationDate 2018-02-15-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2018023508-A
titleOfInvention Game machine
abstract An object of the present invention is to provide a gaming machine capable of improving the fun of gaming. A transition effect period in which a transition effect is suggested for a fluctuating effect suggesting a transition to a specific effect in which a special result is expected after a predictive effect period in which a predictive effect in which a special result is predicted is expected. After that, it becomes a transition effect period after it becomes a sign effect period, and after that, it becomes a transition effect period after it becomes a sign effect period, and then there is a specific effect mode for executing a specific effect, In a plurality of transition effect periods, it is possible to temporarily stop a plurality of effect symbols. In a plurality of transition effect periods, a plurality of effect symbols are temporarily stopped and displayed in the same manner, and a specific sound output means is used. Production sound is output. [Selection] Figure 118
isCitedBy http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2020137698-A
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2020137696-A
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2020137697-A
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2019170843-A
priorityDate 2016-08-09-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

Incoming Links

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Total number of triples: 21.