http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018007735-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_0f9f3a3365b3ffdd9c514cf8bf83af54 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F5-04 |
filingDate | 2016-07-12-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_93d230faa2fdc4e0b52b8118f22d7ea1 |
publicationDate | 2018-01-18-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2018007735-A |
titleOfInvention | Game machine |
abstract | An object of the present invention is to provide an amusement machine or the like that can devise an ART bonus or an advantageous section winning method, and that can be fun without increasing its interest. A main control unit 100 determines a pseudo BB or pseudo RB to be released in an RT3 state, and in the case of the pseudo BB, a bonus 7 replay in which a red 7 symbol or a blue 7 symbol is displayed in a central straight line. Wait for you to win. In the case of the pseudo RB, it waits for a bonus replay in which the red 7 symbol, the red 7 symbol, and the BAR symbol are displayed in a central straight line. In this standby state (RT3 state), the main control unit 100 turns on the start flag when a bonus replay combination (bonus replays 1 to 3) corresponding to the determined bonus type is won internally. When the start flag is on and the type of bonus to be released is pseudo BB, main controller 100 turns on external output signal 1 (pseudo BB signal) after all cylinders stop. [Selection] Figure 62 |
priorityDate | 2016-07-12-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 18.