http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018000265-A
Outgoing Links
Predicate | Object |
---|---|
assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_be6125ecc50fa9b1830fbca146de4b2d |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2016-06-27-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_c38577958623d7d6c25009ec466a2d94 |
publicationDate | 2018-01-11-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2018000265-A |
titleOfInvention | Game machine |
abstract | An object of the present invention is to provide a gaming machine capable of grasping an abnormality of a prize value given to a player. A gaming machine according to the present invention provides a prize value according to a type of award condition (winning) established by a game. The prize value given to the player is totaled to determine whether or not the total information is abnormal, and when it is determined that there is an abnormality, a predetermined notification is performed. [Selection] Figure 33 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2021045668-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018130348-A |
priorityDate | 2016-06-27-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 16.