http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2017196350-A

Outgoing Links

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assignee http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8
classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02
filingDate 2016-04-28-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600
publicationDate 2017-11-02-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2017196350-A
titleOfInvention Game machine
abstract An object of the present invention is to increase interest when a game medium enters a general winning area. When a game ball wins a general winning opening, an effect control CPU determines which of characters A to C appears, and displays the determined character on an image display device. The display period of the character differs depending on the character that has appeared, and when a valid start prize is generated within the character display period, the displayed character performs an action, and the variable display game held in the start prize storage display area The holding change effect is executed to change the display portion corresponding to the item from the normal mode to the special mode. [Selection] Figure 1
isCitedBy http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2017205403-A
priorityDate 2016-04-28-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

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Total number of triples: 17.