http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2017192820-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2017-08-02-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2017-10-26-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2017192820-A |
titleOfInvention | Game machine |
abstract | There is provided a gaming machine capable of giving a sense of expectation during a period of temporary stop mode. A period during which a decorative pattern is temporarily stopped varies depending on the type of variation pattern. For example, non-reach out is 0.1 second (number of swings is 0), normal reach out is 1 second (swings is 1 time), character reach out is 2 seconds (swings is 2 times), super reach It is 3 seconds (the number of swings is 3 times) at the time of disconnection, and 4 seconds (the number of swings is 4 times) at the relief big hit after the loss of super reach. The relief effect can be executed after temporarily stopping the decorative pattern. As a result, the player watches the temporary stop mode of the decorative design while expecting the execution of the relief effect. In other words, it is possible to give a sense of expectation during the period in which the decorative symbols are temporarily stopped, and to improve the interest of the game. [Selection] Figure 23 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/WO-2019069818-A1 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2017192819-A |
priorityDate | 2017-08-02-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 18.