http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2017131707-A

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classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02
filingDate 2017-03-30-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_4abea96b2f2fb0d85dde1df65d399ae1
http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_48dcdf710de9a83263dd1ab0c485bf49
publicationDate 2017-08-03-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2017131707-A
titleOfInvention Game machine
abstract To provide a gaming machine capable of suppressing a decrease in gaming interest. This pachinko machine has start ports 2101 and 2102 capable of receiving game balls that have been driven into a game area 1100. When a game ball enters the start ports 2101 and 2102, a determination process for winning a jackpot is performed. As a result, when the jackpot is won, the game is controlled to a state in which a jackpot game in which a game ball can be acquired (a jackpot game state) is performed. In this regard, in this pachinko machine, in the big hit gaming state, the generation of game balls that are not accepted by the big prize opening and are wasted is suppressed. [Selection] Figure 108
priorityDate 2017-03-30-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

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Total number of triples: 17.