http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2017086209-A

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assignee http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_803102e29c616c2680c6da426587c54b
classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F5-04
filingDate 2015-11-04-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_a8d3bf05eaf35d1c423c3a83c8cb1ca8
publicationDate 2017-05-25-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2017086209-A
titleOfInvention Game machine
abstract [PROBLEMS] To provide an effect in accordance with a player's psychological state. When a unit game is repeatedly executed, a reference value is repeatedly acquired as the game is executed. The reference value is a value corresponding to the elapsed time from the start of one unit game until the detection of a start command signal that triggers the start of the next unit game. Based on the plurality of reference values obtained in this way, the number of consecutive unit games (number of consecutive times) is determined, and based on the determined number of consecutive times (N), N consecutive units are determined. A specific effect is executed during the period in which the game is played. [Selection] Figure 110
isCitedBy http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-7094093-B2
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-7094094-B2
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2020130449-A
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2019000465-A
http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2020036757-A
priorityDate 2015-11-04-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

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Total number of triples: 19.