http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2017023628-A

Outgoing Links

Predicate Object
assignee http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8
classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02
filingDate 2015-07-28-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_d1577dd87e371c3c61f6785ceb1ffd61
http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600
publicationDate 2017-02-02-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2017023628-A
titleOfInvention Game machine
abstract A game machine capable of maintaining a sense of expectation of being controlled to an advantageous state of a player raised by a pre-change effect executed before a change effect when a change effect is executed. I will provide a. A changing effect execution means includes a first changing effect selected at a higher rate when a specific display result is derived and displayed than when a specific display result is not derived and displayed in a target variable display; The second changing effect selected at a higher rate than the first changing effect and the third changing effect selected at a higher rate than the second changing effect can be executed. When the second pre-change effect is executed for the display and the changing effect related to the change display is executed, at least one of the second changing effect and the third changing effect is executed. . [Selection] Figure 20
isCitedBy http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018064819-A
priorityDate 2015-07-28-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

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isDiscussedBy http://rdf.ncbi.nlm.nih.gov/pubchem/compound/CID6437376
http://rdf.ncbi.nlm.nih.gov/pubchem/substance/SID454486097

Total number of triples: 14.