http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2017023628-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2015-07-28-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_d1577dd87e371c3c61f6785ceb1ffd61 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2017-02-02-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2017023628-A |
titleOfInvention | Game machine |
abstract | A game machine capable of maintaining a sense of expectation of being controlled to an advantageous state of a player raised by a pre-change effect executed before a change effect when a change effect is executed. I will provide a. A changing effect execution means includes a first changing effect selected at a higher rate when a specific display result is derived and displayed than when a specific display result is not derived and displayed in a target variable display; The second changing effect selected at a higher rate than the first changing effect and the third changing effect selected at a higher rate than the second changing effect can be executed. When the second pre-change effect is executed for the display and the changing effect related to the change display is executed, at least one of the second changing effect and the third changing effect is executed. . [Selection] Figure 20 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018064819-A |
priorityDate | 2015-07-28-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Predicate | Subject |
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isDiscussedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/compound/CID6437376 http://rdf.ncbi.nlm.nih.gov/pubchem/substance/SID454486097 |
Total number of triples: 14.