http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2017006416-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_0f9f3a3365b3ffdd9c514cf8bf83af54 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F5-04 |
filingDate | 2015-06-23-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_6c31e4d0f5b7a2d99f1077d87796ad95 |
publicationDate | 2017-01-12-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2017006416-A |
titleOfInvention | Game machine |
abstract | An object of the present invention is to provide a player who can make a player feel hot when making a winning decision for a special game (1 type BB, 2 type BB, ART, AT, third bonus). . When a player presses the left and right (for example, 2 and 5) operation button portions 30a at the same time, a prayer pose is entered and a hot scene where it is determined whether a special game (bonus) is won or not is displayed. "Long press the buttons 5 and 5" (long press effect) and the display effect by the display effect device 11, the corresponding two operation button portions 30a emit light to "2" and "5". ing. Elapsed time (for example, 5 seconds) is counted in response to the long press effect, and if the player does not operate anything, the success or failure is notified after 5 seconds. On the other hand, if the player holds down the left and right operation buttons 30a at the same time until 5 seconds have elapsed, the current measurement time is reset and timed again for 5 seconds. Informed. [Selection] Figure 107 |
priorityDate | 2015-06-23-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 24.