http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016209669-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_2c1a83bf02dbefb663c3dc7ccef3668f |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2016-09-15-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_ca2b814596078ff286eadeda4aa929b6 |
publicationDate | 2016-12-15-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2016209669-A |
titleOfInvention | Amusement stand |
abstract | The present invention relates to a gaming machine represented by a pachinko machine or the like, and an object thereof is to provide a gaming machine characterized by a symbol display means. The timer selection table 3 is selected as the first "variation 1" after the big hit game is ended in either case of "Special Figure 1" or "Special Figure 2". In addition, from the second “Special Figure 2” after the end of the big hit game to the 99th “Change 99”, 98 times, in the case of “Special Figure 1”, the timer selection table 1 is selected. In this case, the timer selection table 2 is selected. Furthermore, in the “fluctuation 100” of the 100th time after the end of the big hit game, the timer selection table 3 is selected in both cases of “Special Figure 1” and “Special Figure 2”. In addition, the timer selection table 1 is selected in both cases of “Special Figure 1” and “Special Figure 2” after “Change 101” after the 101st time after the big hit game ends. [Selection] Figure 14 |
priorityDate | 2016-09-15-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 16.