http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016172187-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_2147ac97d1fbd641910f90fcca3c1dbc |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2016-07-08-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_9663d83ab9ea953349e17ce57391a390 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_1264cbf43bbc708b86f3ada7ff62a70b http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_4089d9dfccbcc0dfac1347547d09d538 http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_1411f891f073fb3ae82ae0498853dc42 |
publicationDate | 2016-09-29-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2016172187-A |
titleOfInvention | Game machine |
abstract | Kind Code: A1 In a gaming machine that prioritizes execution of a variable display game in a second identification information group over execution of a variable display game in a first identification information group, a gaming machine capable of executing an interesting game. It is to provide. SOLUTION: An effect storage means (effect control device 40) stores that a continuous effect state is executed by a continuous effect execution control means (game control device 30), and an effect continuation determining means (effect control device 40). Whether or not to continue the continuous effect state executed by the continuous effect execution control means in the next variable display game before the start of the next variable display game based on the fact that the effect storage means is stored. To decide. [Selection] Figure 37 |
priorityDate | 2016-07-08-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 17.