http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016172032-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2016-05-30-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2016-09-29-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2016172032-A |
titleOfInvention | Game machine |
abstract | An object of the present invention is to improve the interest of a game in a gaming machine that executes a notice effect. As shown in (A), even when the number of repetitions of a continuous effect is the same, the allocation of the effect time at which the notice effect is executed is different (each time within the predetermined overall effect time). A plurality of continuous performance patterns are provided). As described above, since any one of the plurality of continuous performance patterns is selected, the notice performance that is repeatedly executed is surprising and the interest of the game is improved. [Selection] Figure 14 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2017213383-A |
priorityDate | 2016-05-30-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 19.