http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016172032-A

Outgoing Links

Predicate Object
assignee http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8
classificationIPCInventive http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02
filingDate 2016-05-30-04:00^^<http://www.w3.org/2001/XMLSchema#date>
inventor http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600
publicationDate 2016-09-29-04:00^^<http://www.w3.org/2001/XMLSchema#date>
publicationNumber JP-2016172032-A
titleOfInvention Game machine
abstract An object of the present invention is to improve the interest of a game in a gaming machine that executes a notice effect. As shown in (A), even when the number of repetitions of a continuous effect is the same, the allocation of the effect time at which the notice effect is executed is different (each time within the predetermined overall effect time). A plurality of continuous performance patterns are provided). As described above, since any one of the plurality of continuous performance patterns is selected, the notice performance that is repeatedly executed is surprising and the interest of the game is improved. [Selection] Figure 14
isCitedBy http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2017213383-A
priorityDate 2016-05-30-04:00^^<http://www.w3.org/2001/XMLSchema#date>
type http://data.epo.org/linked-data/def/patent/Publication

Incoming Links

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http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2008194069-A
isDiscussedBy http://rdf.ncbi.nlm.nih.gov/pubchem/substance/SID419581803
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Total number of triples: 19.