http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2016059419-A
Outgoing Links
Predicate | Object |
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assignee | http://rdf.ncbi.nlm.nih.gov/pubchem/patentassignee/MD5_7f6e33603375c486b0ab3505830af9e8 |
classificationIPCInventive | http://rdf.ncbi.nlm.nih.gov/pubchem/patentipc/A63F7-02 |
filingDate | 2014-09-12-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
inventor | http://rdf.ncbi.nlm.nih.gov/pubchem/patentinventor/MD5_52818b5f54a108aca716691370c97600 |
publicationDate | 2016-04-25-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
publicationNumber | JP-2016059419-A |
titleOfInvention | Game machine |
abstract | To provide a gaming machine capable of suitably enhancing a player's expectation by both a display mode of pending specific information and a continuous performance. When the CPU 101 for effect control confirms that only the hold change effect flag is set at the time of start winning and the total number of reserved holds is 3 or more, the background change effect is generated at a higher rate than the winning determination table. Based on the background change effect determination table set to be executed, (1) whether or not to execute the background change effect, and (2) the effect mode when executing the background change effect is determined (S1050). When the background change effect is executed (Y in S1051), the background image after the next change display to be executed is set to the first special mode or the second special mode (S1055, S1056, S1058, S1059). [Selection] Figure 27 |
isCitedBy | http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-7262801-B2 http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2022070528-A http://rdf.ncbi.nlm.nih.gov/pubchem/patent/JP-2018064601-A |
priorityDate | 2014-09-12-04:00^^<http://www.w3.org/2001/XMLSchema#date> |
type | http://data.epo.org/linked-data/def/patent/Publication |
Incoming Links
Total number of triples: 19.